![]() ![]() Also, when low on cash, they will now save their money instead of squandering it on extra ammo and grenades.ĬS Bots are more adept at navigating narrow ledges and other tricky areas. They are also smarter about prioritizing enemies when confronted with several possible targets at once. Additionally, the bots use stealth more often, such as sneaking into a bombsite to defuse the planted bomb. CS Bots are much more attentive to noises made by the enemy, as well as important events such as friendly casualties. Not only can they "rush" more effectively, but they also know approximately where to expect the initial encounter with the enemy team allowing them to take up defensive positions appropriately and throw grenades at the right place and time. The CS Bots understand the flow and timing of Counter-Strike much better. Panicking bots look around wildly for their attacker and often retreat to cover while doing so. If a CS Bot is attacked by an enemy it cannot see and didn’t expect, it will "panic" in a much more humanlike manner than did earlier versions. The CS Bot now has two states of attentiveness: normal and "alert." If the bot has been attacked or has seen an enemy recently, it becomes "alert" which increases its chances of noticing future enemy activity, further enhancing the value of stealth tactics. This brings yet another level of strategy to the bot game, making stealth and positioning much more valuable. The CS Bots notice moving players much more often than stationary players, and the chance of noticing players in their field of view drops further the more cover the enemy is behind and the farther away they are, among other factors. For instance, previous versions of the bots would always notice an enemy if they had a clear line of sight to them and they were in their field of view, even if that enemy was crouched and hidden half behind a crate hundreds of yards away. The CS Bots now have an enhanced "attention" system that takes into account gunfire, cover, distance, motion, and posture when determining whether a bot "notices" another player. Weapon models are now checked at startup to make sure they are within limits for sizeįixed a bug that would allow a player to throw two flashbangs at onceĪdded “motdfile” cvar, which sets the filename for the message of the day on the serverįixed logic that will automatically kick players for killing hostage or being idle for a long timeįEATURES OF THE NEW COUNTER-STRIKE: SOURCE BOT ![]() On higher end CPUs, this can result in more than a 5% total frame rate increaseįixed bug where players would get twice the normal money at the start of a round ![]() Optimization to the way that dynamic props are checked. Updated version of de_dust2 to allow 40 players Updated version of de_cbble to allow bots to navigate ladders For a more detailed description, click here The changes include:Īdded Counter-Strike bots. Counter-Strike: Source update is available and will be applied automatically when Steam is restarted. ![]()
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