![]() ![]() you know your line and the information you received is accurate, then your steering inputs will be correct. I think that the way you translate this back into driving inputs is critical. You are fully immersed in an environment and your eyes are able to give your brain much more precise data about the way the car is moving. That early warning system makes the car easier to control, so you’re driving more consistently. It’s a useful sensation once you become aware of it. Using the camber example at Lime Rock Park above, in VR you’re just more aware that the car has climbed over a small hump. You also get a feel for undulations in the circuit. It’s not magic, you’re just getting the information earlier as your eyes sense your entire environment rotating. ![]() This isn’t the case with VR – it seems I’m much more sensitive to smaller movements in the car at corner entry, so I’m already able to predict what the car is going to do. You start to learn to drive the car from memory, not from feel. There’s a delay in getting messages like this if you’re looking at monitors which makes catching an accident much more difficult. In sim racing, you rely on your eyes to sense rotation in the car whereas circuit racing on a real track, you’ll sense rotation though your body. It’s easier to drive well with a VR headset because you get an earlier warning of what the car’s doing. ![]() This brings me to the next benefit of VR. Turn 2 at Lime Rock Park has camber on the tighter entry line ( image source)Īnd of course, once you’re visually aware of a track detail, it’s probable that you can feel that detail, too. In VR you can really see the camber on the inside of this corner: I realized this at Lime Rock Park in the Global Mazda Cup. VR enables you to “see” details in the circuit you might have missed on monitors. You are then, practicing the habits you need to drive on a real track successfully. Scott explains vision so much better than I do, suffice it to say, it’s exactly the same approach in VR. In real racing, you’ll move your head which make you physically align yourself with the corner’s apex to exit line. As you brake, all of your visual focus should be on the exit. As you approach the corner you’re setting a brake point in your peripheral vision because you’re focused on the apex. The discipline of using vision to find the best racing line through a corner is exactly the same as driving a track car. Because the Valve has headphone speakers, you’re immersed. When you grid up for a race start and look around you by turning your head, your competitors are all there, you’re surrounded. But with a VR headset on, the first time you drive through another car, you’ll jump out of your skin. Not a big deal, as it’s not an incident until you’re on the track. In iRacing when you leave the pits you often drive straight through another pitted car before you exit. Why should you add VR to your sim racing setup? Realismįirstly, and probably most obviously, racing in VR feels real. But is VR better for sim racing, or should you just stick to monitors? Today, I’ll be looking at the pros and cons of VR headset use with your gaming PC. ![]()
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